

Link's Awakening, however, seems to lurch between 60fps and 30fps (or more accurately, between 16.7ms and 33.3ms frame-times) in the strangest of places. While most of Link's Awakening runs fairly well, this is a Nintendo game aiming for 60 frames per second - a target that the platform holder's games tend to hit with unerring consistency. In a world where Switch can run id Tech 6 ports reasonably well, and virtually lock Super Mario Odyssey to 60fps, why does Link's Awakening have any issues at all? With a spare day in the schedule, I wanted to get some answers. We've already expressed our love and admiration for the Switch remake of The Legend of Zelda: Link's Awakening, but equally, it's fair to say that its performance hiccups and stuttering are somewhat baffling. Sometimes, the lure of a technological puzzle is impossible to ignore.
